Deskrawl tier list
Deskrawl Tier List: Launch Week & 1.0.0h Caveats
The safest launch-week ranking was Warrior first, Sorcerer second, Monk needing testing, and Hunter unranked; after Patch 1.0.0h, Hunter and Monk require fresh testing before a confident new list.
Research date
2026-10-03
Verification
Official sources included
Updated
2026-10-03 · Asia/Shanghai
Key facts
- Warrior led launch-day Inferno clears in Steam global achievement statistics.
- Sorcerer ranked second in those launch-day clears and was praised for ranged pack clearing.
- Monk had a beta and a launch-day build, but its Inferno achievement sat at 0% on day one.
- Hunter had no published build or Inferno clear at the source's launch-week check.
- Patch 1.0.0h buffed Hunter and Monk and adjusted Sorcerer, so rankings must be retested.
Steps
- 01
Use tier lists as scenario rankings, not universal truth.
- 02
Weight clear evidence, playtime since release, patch changes, and your goal.
- 03
Pick Warrior for a first character, Sorcerer for fast ranged farming, or an experimental class if you accept uncertainty.
- 04
Check the achievement page after patch changes to see whether clear rates moved.
- 05
Return to the matching build page for skills, talents, gear, and boss preparation.
Conditions
| Condition | Verified guidance |
|---|---|
| Launch-week evidence | Warrior S, Sorcerer A, Monk B, Hunter unranked. |
| Patch 1.0.0h | Hunter and Monk rankings should be reopened. |
| Boss pushing | Survival and single-target output matter more than map speed. |
| Idle farming | Ranged pack clear and low deaths can beat raw boss DPS. |
FAQ
What is the current Deskrawl tier list?
The collected launch list ranks Warrior first and Sorcerer second. A reliable post-1.0.0h ranking needs fresh clear data.
Why was Hunter unranked?
It missed both public test phases and had no build or Inferno clear in the launch-week source.
Does a tier mean a class is bad?
No. Hunter and Monk had less testing time and then received buffs, so their current ceiling is not settled.
What metric should decide a tier?
Separate boss DPS, pack clear, survival, idle reliability, and beginner ease instead of using one hidden score.